Category: Game Design

  • 10 Seconds of Light #LD27

    10 Seconds of Light was my entry in the 27th Ludum Dare 48hour game making competition, the world’s largest game jam. 2213 games were made this time to the theme ’10 seconds’. I had a couple of different ideas initially: – a 10 seconds to defuse the bomb game, (which was actually made by other […]

  • Cubecatcher

    Ludum Dare, the world’s most prominent game jam, took place from Saturday 27th to Monday 29th of May. While the 48 hour compo runs the first 48 hours and only allows one person (who has to do everything himself) to work on a game, the jam, running the full 72 hours, allows teams to work […]

  • Christmas jump!

    Christmas jump! is a jump and run platformer made on the weekend before Christmas 2012.

  • Illuminum

    Illuminum is a third person action adventure set in an abstract dark world.

  • Awesome Game Project

    Play as one of four incredible old-school superheroes in a world that can turn upside down at any moment, can change from fantasy to science fiction with the flick of a switch.

  • hKDM 24/7

    A 2D pixel game about student life at the hKDM. – IN DEVELOPMENT –

  • Ritter Race

    Ritter Race is a real world gamification project to make eating chocolate competitive & fun, or rather more fun that it already is.

  • Game Lab Freiburg

    Regional discussion & meet-up platform for games & new media.

  • Low Midnight

    Low Midnight is a black and white first person western shooter developed in the course of the 7DFPS challenge.

  • The Villain’s Dream

    Made during the 25th Ludum Dare game jam, the villain’s dream leads the player through the crazy nightmare of a villain.